A few of my friends have Twitter horse_ebook style accounts. If you're not familiar with this, well, it has a Wikipedia entry these days! In short, it's a semi-famous (in a meme-ish way) bot which posted snippets from Ebooks in an attempt to avoid spam detection on Twitter. It mixed up the sentences of the books in a way that generated a lot of unintentionally funny non sequiturs.
Back to Twitter -- My friends have their own versions of this account, and most use something like Mispy's twitter_ebooks Ruby program. It's a fun and silly thing to do, and I wanted join in.
The process is simple: Acquire Twitter timeline, and then process it into a Markov chain. Then walk this Markov chain to generate a new Tweet, and post that. Do so on a schedule, so the program can be triggered and run unattended.
Nothing too exciting, but I did learn a bit about writing unit tests using Mocha. My previous projects used my own simple testing suite.
I am currently in the progress of migrating all of the content from my old games website, ditdahgames, to here.
The old website will remain online until the domain expires and then it will be retired, so make sure you update your bookmarks.
Hello! And I’m here with another freshly brewed article about how to get the most out of the Flixel game library.
In this article, I will discuss how Flixel handles game objects internally and how you can utilize object pooling and recycling to vastly increase game performance when lots of objects are in play.
Learn about how to utilize conditional compiling for Adobe's Flex SDK in order to stream line your projects.
I explain how conditional compiling works in MXMLC and then demonstrate how it can be used to manage complex Flash projects.
I've been quite pleased with Legend of Kalevala. It is my first major Flash game after a very lengthy lapse of working on games. (My last full-sized game was retro-styled shmup, released back in 2006.) While it's not the largest project I have worked on, it has turned out to be the most successful.
I will document how the game was created, the initial jam version of LoK, discuss internals and bug-testing and finally how the game was affected by online piracy.